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=head1 NAME |
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Algorithm::Line::Bresenham - simple pixellated line-drawing algorithm |
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=head1 SYNOPSIS |
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use Algorithm::Line::Bresenham qw/line/; |
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my @points = line(3,3 => 5,0); |
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# returns the list: [3,3], [4,2], [4,1], [5,0] |
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my @points = circle(30,30,5); |
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# returns the points to draw a circle centered at 30,30, radius 5 |
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=head1 DESCRIPTION |
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Bresenham is one of the canonical line drawing algorithms for pixellated grids. |
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Given a start and an end-point, Bresenham calculates which points on the grid |
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need to be filled to generate the line between them. |
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Googling for 'Bresenham', and 'line drawing algorithms' gives some good |
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overview. The code here are adapted from various sources, mainly from |
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C code at https://gist.github.com/bert/1085538 |
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=head1 FUNCTIONS |
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=cut |
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package Algorithm::Line::Bresenham; |
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use strict; use warnings; |
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our $VERSION = 0.13; |
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use base 'Exporter'; |
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our @EXPORT_OK = qw/line circle ellipse_rect quad_bezier polyline/; |
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=head2 C |
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line ($from_x, $from_y => $to_x, $to_y); |
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Generates a list of all the intermediate points. This is returned as a list |
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of array references. Previous versions used to include a callback parameter |
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as a CODE ref to act on each point in turn. This version omits that for |
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performance reasons |
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=cut |
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sub line { # ported from https://gist.github.com/bert/1085538 |
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use integer; |
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my ($x0, $y0, $x1, $y1,$callback)=@_; |
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use integer; |
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my $dx = abs ($x1 - $x0); |
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my $sx = $x0 < $x1 ? 1 : -1; |
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my $dy = -abs ($y1 - $y0); |
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my $sy = $y0 < $y1 ? 1 : -1; |
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my $err = $dx + $dy; |
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my $e2; #/* error value e_xy */ |
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my @points; |
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while(1){ #/* loop */ |
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push @points,[$x0,$y0]; |
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last if ($x0 == $x1 && $y0 == $y1); |
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$e2 = 2 * $err; |
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if ($e2 >= $dy) { $err += $dy; $x0 += $sx; } #/* e_xy+e_x > 0 */ |
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if ($e2 <= $dx) { $err += $dx; $y0 += $sy; } #/* e_xy+e_y < 0 */ |
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} |
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return @points; |
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} |
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=head2 C |
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my @points = circle ($x, $y, $radius) |
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Returns the points to draw a circle centered on C<$x,$y> with |
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radius C<$radius> |
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=cut |
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sub circle { # ported from https://gist.github.com/bert/1085538 |
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my ($xm, $ym, $r)=@_; |
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use integer; |
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my $x = -$r; |
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my $y = 0; |
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my $err = 2-2*$r; #/* II. Quadrant */ |
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my @points; |
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do { |
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push @points,[$xm-$x, $ym+$y];# /* I. Quadrant */ |
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push @points,[$xm-$y, $ym-$x];# /* II. Quadrant */ |
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push @points,[$xm+$x, $ym-$y];# /* III. Quadrant */ |
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push @points,[$xm+$y, $ym+$x];# /* IV. Quadrant */ |
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$r = $err; |
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$err += ++$x*2+1 if ($r > $x); #/* e_xy+e_x > 0 */ |
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$err += ++$y*2+1 if ($r <= $y); #/* e_xy+e_y < 0 */ |
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} while ($x < 0); |
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return @points; |
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} |
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=head2 C |
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my @points = ellipse_rect ($x0, $y0, $x1, $y1) |
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Returns the points to an ellipse bound within a rectangle defined by |
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the two coordinate pairs passed. |
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=cut |
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sub ellipse_rect{ # ported from https://gist.github.com/bert/1085538 |
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use integer; |
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my ($x0, $y0, $x1, $y1)=@_; |
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my $a = abs ($x1 - $x0); |
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my $b = abs ($y1 - $y0); |
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my $b1 = $b & 1; #/* values of diameter */ |
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my $dx = 4 * (1 - $a) * $b * $b; |
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my $dy = 4 * ($b1 + 1) * $a * $a; #/* error increment */ |
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my $err = $dx + $dy + $b1 * $a * $a; |
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my $e2; #/* error of 1.step */ |
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if ($x0 > $x1) { $x0 = $x1; $x1 += $a; } #/* if called with swapped points */ |
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$y0 = $y1 if ($y0 >$y1);# /* .. exchange them */ |
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$y0 += ($b + 1) / 2; |
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$y1 = $y0-$b1; #/* starting pixel */ |
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$a *= 8 * $a; $b1 = 8 * $b * $b; |
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my @points; |
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do |
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{ |
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push @points,[$x1, $y0];# /* I. Quadrant */ |
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push @points,[$x0, $y0];# /* II. Quadrant */ |
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push @points,[$x0, $y1];# /* III. Quadrant */ |
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push @points,[$x1, $y1];# /* IV. Quadrant */ |
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$e2 = 2 * $err; |
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if ($e2 >= $dx) |
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{ |
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$x0++; |
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$x1--; |
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$err += $dx += $b1; # does this translate into perl |
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} #/* x step */ |
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if ($e2 <= $dy) |
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{ |
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$y0++; |
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$y1--; |
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$err += $dy += $a; |
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} #/* y step */ |
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} while ($x0 <= $x1); |
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while ($y0-$y1 < $b) |
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{ #/* too early stop of flat ellipses a=1 */ |
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push @points,[$x0-1, $y0]; #/* -> finish tip of ellipse */ |
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push @points,[$x1+1, $y0++]; |
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push @points,[$x0-1, $y1]; |
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push @points,[$x1+1, $y1--]; |
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} |
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return @points; |
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} |
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=head2 C |
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my @points = basic_bezier ($x0, $y0, $x1, $y1, $x2, $y2) |
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This is not usefull on its own. Iteturns the points to segment of a |
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bezier curve without a gradient sign change. It is a companion to |
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the C function that splits a bezier into segments |
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with each gradient direction and these segments are computed in |
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C |
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=cut |
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sub basic_bezier{ # without gradient changes adapted from https://gist.github.com/bert/1085538 |
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my ($x0, $y0, $x1, $y1, $x2, $y2)=@_; |
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my $sx = $x0 < $x2 ? 1 : -1; |
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my $sy = $y0 < $y2 ? 1 : -1; #/* step direction */ |
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my $cur = $sx * $sy *(($x0 - $x1) * ($y2 - $y1) - ($x2 - $x1) * ($y0 - $y1)); #/* curvature */ |
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my $x = $x0 - 2 * $x1 + $x2; |
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my $y = $y0 - 2 * $y1 +$y2; |
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my $xy = 2 * $x * $y * $sx * $sy; |
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# /* compute error increments of P0 */ |
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my $dx = (1 - 2 * abs ($x0 - $x1)) * $y * $y + abs ($y0 - $y1) * $xy - 2 * $cur * abs ($y0 - $y2); |
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my $dy = (1 - 2 * abs ($y0 - $y1)) * $x * $x + abs ($x0 - $x1) * $xy + 2 * $cur * abs ($x0 - $x2); |
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#/* compute error increments of P2 */ |
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my $ex = (1 - 2 * abs ($x2 - $x1)) * $y * $y + abs ($y2 - $y1) * $xy + 2 * $cur * abs ($y0 - $y2); |
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my $ey = (1 - 2 * abs ($y2 - $y1)) * $x * $x + abs ($x2 - $x1) * $xy - 2 * $cur * abs ($x0 - $x2); |
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# /* sign of gradient must not change */ |
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33
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|
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10
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warn "gradient change detected" unless (($x0 - $x1) * ($x2 - $x1) <= 0 && ($y0 - $y1) * ($y2 - $y1) <= 0); |
184
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2
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50
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4
|
if ($cur == 0) |
185
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{ #/* straight line */ |
186
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0
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0
|
return line ($x0, $y0, $x2, $y2); |
187
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188
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} |
189
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2
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2
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$x *= 2 * $x; |
190
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2
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4
|
$y *= 2 * $y; |
191
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2
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100
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4
|
if ($cur < 0) |
192
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{ #/* negated curvature */ |
193
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1
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2
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$x = -$x; |
194
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1
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2
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$dx = -$dx; |
195
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1
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1
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$ex = -$ex; |
196
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1
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|
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1
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$xy = -$xy; |
197
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1
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2
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$y = -$y; |
198
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1
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1
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$dy = -$dy; |
199
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1
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1
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$ey = -$ey; |
200
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|
} |
201
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|
#/* algorithm fails for almost straight line, check error values */ |
202
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2
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50
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33
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|
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22
|
if ($dx >= -$y || $dy <= -$x || $ex <= -$y || $ey >= -$x) |
|
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33
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33
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203
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{ |
204
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0
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0
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return (line ($x0, $y0, $x1, $y1), line ($x1, $y1, $x2, $y2)); #/* simple approximation */ |
205
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} |
206
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2
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3
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$dx -= $xy; |
207
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2
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7
|
$ex = $dx + $dy; |
208
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2
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|
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3
|
$dy -= $xy; #/* error of 1.step */ |
209
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2
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2
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my @points; |
210
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2
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3
|
while(1) |
211
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|
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{ #/* plot curve */ |
212
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7
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14
|
push @points,[$x0, $y0]; |
213
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7
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9
|
$ey = 2 * $ex - $dy; #/* save value for test of y step */ |
214
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7
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50
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12
|
if (2 * $ex >= $dx) |
215
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{ #/* x step */ |
216
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7
|
100
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12
|
last if ($x0 == $x2); |
217
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5
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6
|
$x0 += $sx; |
218
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5
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5
|
$dy -= $xy; |
219
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5
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5
|
$ex += $dx += $y; |
220
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} |
221
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5
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100
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8
|
if ($ey <= 0) |
222
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{ #/* y step */ |
223
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2
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50
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4
|
last if ($y0 == $y2); |
224
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2
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3
|
$y0 += $sy; |
225
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2
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2
|
$dx -= $xy; |
226
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2
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3
|
$ex += $dy += $x; |
227
|
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|
} |
228
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|
|
} |
229
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2
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6
|
return @points; |
230
|
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|
|
} |
231
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232
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233
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|
=head2 C |
234
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235
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|
|
my @points = quad_bezier ($x0, $y0, $x1, $y1, $x2, $y2) |
236
|
|
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|
237
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|
|
Draws a Bezier curve from C<($x0,$y0)> to C<($x2,$y2)> using control |
238
|
|
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|
|
point C<($x1,$y1)> |
239
|
|
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|
240
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|
|
=cut |
241
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242
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|
243
|
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|
|
sub quad_bezier{ # adapted from http://members.chello.at/easyfilter/bresenham.html |
244
|
1
|
|
|
1
|
1
|
4
|
my ($x0, $y0, $x1, $y1, $x2, $y2)=@_;# /* plot any quadratic Bezier curve */ |
245
|
1
|
|
|
|
|
2
|
my $x = $x0-$x1; |
246
|
1
|
|
|
|
|
3
|
my $y = $y0-$y1; |
247
|
1
|
|
|
|
|
3
|
my $t = $x0-2*$x1+$x2; |
248
|
1
|
|
|
|
|
2
|
my $r; |
249
|
|
|
|
|
|
|
my @points; |
250
|
1
|
50
|
|
|
|
4
|
if ($x*($x2-$x1) > 0) { #/* horizontal cut at P4? */ |
251
|
0
|
0
|
|
|
|
0
|
if ($y*($y2-$y1) > 0){ #/* vertical cut at P6 too? */ |
252
|
0
|
0
|
|
|
|
0
|
if (abs(($y0-2*$y1+$y2)/$t*$x) > abs($y)) { #/* which first? */ |
253
|
0
|
|
|
|
|
0
|
$x0 = $x2; $x2 = $x+$x1; $y0 = $y2; $y2 = $y+$y1;# /* swap points */ |
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
254
|
|
|
|
|
|
|
} #/* now horizontal cut at P4 comes first */ |
255
|
|
|
|
|
|
|
} |
256
|
0
|
|
|
|
|
0
|
$t = ($x0-$x1)/$t; |
257
|
0
|
|
|
|
|
0
|
$r = (1-$t)*((1-$t)*$y0+2.0*$t*$y1)+$t*$t*$y2;# /* By(t=P4) */ |
258
|
0
|
|
|
|
|
0
|
$t = ($x0*$x2-$x1*$x1)*$t/($x0-$x1); #/* gradient dP4/dx=0 */ |
259
|
0
|
|
|
|
|
0
|
$x = int($t+0.5); $y = int($r+0.5); |
|
0
|
|
|
|
|
0
|
|
260
|
0
|
|
|
|
|
0
|
$r = ($y1-$y0)*($t-$x0)/($x1-$x0)+$y0; #/* intersect P3 | P0 P1 */ |
261
|
0
|
|
|
|
|
0
|
push @points, basic_bezier($x0,$y0, $x,int($r+0.5), $x,$y); |
262
|
0
|
|
|
|
|
0
|
$r = ($y1-$y2)*($t-$x2)/($x1-$x2)+$y2; #/* intersect P4 | P1 P2 */ |
263
|
0
|
|
|
|
|
0
|
$x0 = $x1 = $x; $y0 = $y; $y1 = int($r+0.5);# /* P0 = P4, P1 = P8 */ |
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
264
|
|
|
|
|
|
|
} |
265
|
1
|
50
|
|
|
|
6
|
if (($y0-$y1)*($y2-$y1) > 0) { #/* vertical cut at P6? */ |
266
|
1
|
|
|
|
|
2
|
$t = $y0-2*$y1+$y2; $t = ($y0-$y1)/$t; |
|
1
|
|
|
|
|
3
|
|
267
|
1
|
|
|
|
|
14
|
$r = (1-$t)*((1-$t)*$x0+2.0*$t*$x1)+$t*$t*$x2; # /* Bx(t=P6) */ |
268
|
1
|
|
|
|
|
3
|
$t = ($y0*$y2-$y1*$y1)*$t/($y0-$y1); #/* gradient dP6/dy=0 */ |
269
|
1
|
|
|
|
|
3
|
$x = int($r+0.5); $y = int($t+0.5); |
|
1
|
|
|
|
|
2
|
|
270
|
1
|
|
|
|
|
3
|
$r = ($x1-$x0)*($t-$y0)/($y1-$y0)+$x0; #/* intersect P6 | P0 P1 */ |
271
|
1
|
|
|
|
|
5
|
push @points, basic_bezier($x0,$y0, int($r+0.5),$y, $x,$y); |
272
|
1
|
|
|
|
|
3
|
$r = ($x1-$x2)*($t-$y2)/($y1-$y2)+$x2; #/* intersect P7 | P1 P2 */ |
273
|
1
|
|
|
|
|
2
|
$x0 = $x; $x1 = int($r+0.5); $y0 = $y1 = $y;# /* P0 = P6, P1 = P7 */ |
|
1
|
|
|
|
|
2
|
|
|
1
|
|
|
|
|
1
|
|
274
|
|
|
|
|
|
|
} |
275
|
1
|
|
|
|
|
3
|
push @points, basic_bezier($x0,$y0, $x1,$y1, $x2,$y2); #/* remaining part */ |
276
|
1
|
|
|
|
|
12
|
return @points; |
277
|
|
|
|
|
|
|
} |
278
|
|
|
|
|
|
|
|
279
|
|
|
|
|
|
|
=head2 C |
280
|
|
|
|
|
|
|
|
281
|
|
|
|
|
|
|
my @points = polyline ($x0, $y0, $x1, $y1, $x2, $y2) |
282
|
|
|
|
|
|
|
|
283
|
|
|
|
|
|
|
Draws a polyline between points served as a list of x,y pairs |
284
|
|
|
|
|
|
|
|
285
|
|
|
|
|
|
|
=cut |
286
|
|
|
|
|
|
|
|
287
|
|
|
|
|
|
|
sub polyline{ |
288
|
1
|
|
|
1
|
1
|
2
|
my @vertices; |
289
|
1
|
|
|
|
|
7
|
push @vertices,[shift,shift] while (@_>1); |
290
|
1
|
|
|
|
|
2
|
my @points; |
291
|
1
|
|
|
|
|
4
|
foreach my $vertex(0..(@vertices-2)){ |
292
|
2
|
|
|
|
|
2
|
push @points,line(@{$vertices[$vertex]},@{$vertices[$vertex+1]}); |
|
2
|
|
|
|
|
4
|
|
|
2
|
|
|
|
|
4
|
|
293
|
2
|
100
|
|
|
|
7
|
pop @points if ($vertex < (@vertices-2)); # remove duplicated points |
294
|
|
|
|
|
|
|
} |
295
|
1
|
|
|
|
|
12
|
return @points; |
296
|
|
|
|
|
|
|
} |
297
|
|
|
|
|
|
|
|
298
|
|
|
|
|
|
|
1; |
299
|
|
|
|
|
|
|
__END__ |