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package AI::Evolve::Befunge::Population; |
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use strict; |
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use warnings; |
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use File::Basename; |
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use IO::File; |
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use Carp; |
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use Algorithm::Evolutionary::Wheel; |
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use Parallel::Iterator qw(iterate_as_array); |
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use POSIX qw(ceil); |
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use aliased 'AI::Evolve::Befunge::Blueprint' => 'Blueprint'; |
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use aliased 'AI::Evolve::Befunge::Physics' => 'Physics'; |
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use aliased 'AI::Evolve::Befunge::Migrator' => 'Migrator'; |
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use AI::Evolve::Befunge::Util; |
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use base 'Class::Accessor::Fast'; |
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__PACKAGE__->mk_accessors( qw{ blueprints config dimensions generation host physics popsize tokens } ); |
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=head1 NAME |
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AI::Evolve::Befunge::Population - manage a population |
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=head1 SYNOPSIS |
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use aliased 'AI::Evolve::Befunge::Population' => 'Population'; |
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use AI::Evolve::Befunge::Util qw(v nonquiet); |
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$population = Population->new(); |
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while(1) { |
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my $gen = $population->generation; |
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nonquiet("generation $gen\n"); |
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$population->fight(); |
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$population->breed(); |
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$population->migrate(); |
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$population->save(); |
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$population->generation($gen+1); |
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} |
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=head1 DESCRIPTION |
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This manages a population of Befunge AI critters. |
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This is the main evolution engine for AI::Evolve::Befunge. It has |
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all of the steps necessary to evolve a population and generate the |
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next generation. The more times you run this process, the more |
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progress it will (theoretically) make. |
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52
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53
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=head1 CONSTRUCTORS |
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55
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There are two constructors, depending on whether you want to create |
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a new population, or resume a saved one. |
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58
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59
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=head2 new |
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61
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my $population = Population->new(Generation => 50); |
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63
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Creates a Population object. The following arguments may be |
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specified (none are mandatory): |
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66
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Blueprints - a list (array reference) of critters. (Default: []) |
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Generation - the generation number. (Default: 1) |
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Host - the hostname of this Population. (Default: `hostname`) |
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70
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=cut |
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72
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sub new { |
73
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my ($package, %args) = @_; |
74
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$args{Host} = $ENV{HOST} unless defined $args{Host}; |
75
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$args{Generation} //= 1; |
76
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$args{Blueprints} //= []; |
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78
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my $self = bless({ |
79
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host => $args{Host}, |
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blueprints => [], |
81
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generation => $args{Generation}, |
82
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migrate => spawn_migrator(), |
83
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}, $package); |
84
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85
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$self->reload_defaults(); |
86
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my $nd = $self->dimensions; |
87
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my $config = $self->config; |
88
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my $code_size = v(map { 4 } (1..$nd)); |
89
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my @population; |
90
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91
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foreach my $code (@{$args{Blueprints}}) { |
92
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my $chromosome = Blueprint->new(code => $code, dimensions => $nd); |
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push @population, $chromosome; |
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} |
95
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96
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while(scalar(@population) < $self->popsize()) { |
97
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my $size = 1; |
98
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foreach my $component ($code_size->get_all_components()) { |
99
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$size *= $component; |
100
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} |
101
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my $code .= $self->new_code_fragment($size, $config->config('initial_code_density', 90)); |
102
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my $chromosome = AI::Evolve::Befunge::Blueprint->new(code => $code, dimensions => $nd); |
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push @population, $chromosome; |
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} |
105
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$$self{blueprints} = [@population]; |
106
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return $self; |
107
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} |
108
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109
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110
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=head2 load |
111
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112
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$population->load($filename); |
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114
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Load a savefile, allowing you to pick up where it left off. |
115
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116
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=cut |
117
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118
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sub load { |
119
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my ($package, $savefile) = @_; |
120
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use IO::File; |
121
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my @population; |
122
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my ($generation, $host); |
123
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$host = $ENV{HOST}; |
124
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125
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my $file = IO::File->new($savefile); |
126
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croak("cannot open file $savefile") unless defined $file; |
127
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while(my $line = $file->getline()) { |
128
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chomp $line; |
129
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if($line =~ /^generation=(\d+)/) { |
130
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# the savefile is the *result* of a generation number. |
131
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# therefore, we start at the following number. |
132
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$generation = $1 + 1; |
133
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} elsif($line =~ /^popid=(\d+)/) { |
134
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# and this tells us where to start assigning new critter ids from. |
135
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set_popid($1); |
136
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} elsif($line =~ /^\[/) { |
137
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push(@population, AI::Evolve::Befunge::Blueprint->new_from_string($line)); |
138
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} else { |
139
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confess "unknown savefile line: $line\n"; |
140
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} |
141
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} |
142
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my $self = bless({ |
143
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host => $host, |
144
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blueprints => [@population], |
145
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generation => $generation, |
146
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migrate => spawn_migrator(), |
147
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}, $package); |
148
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$self->reload_defaults(); |
149
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return $self; |
150
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} |
151
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152
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153
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=head1 PUBLIC METHODS |
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155
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These methods are intended to be the normal user interface for this |
156
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module. Their APIs will not change unless I find a very good reason. |
157
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158
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159
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=head2 reload_defaults |
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161
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$population->reload_defaults(); |
162
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163
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Rehashes the config file, pulls various values from there. This is |
164
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common initializer code, shared by new() and load(). It defines the |
165
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values for the following items: |
166
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167
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=over 4 |
168
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169
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=item boardsize |
170
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171
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=item config |
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173
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=item dimensions |
174
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175
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=item physics |
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177
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=item popsize |
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179
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=item tokens |
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181
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=back |
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183
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=cut |
184
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185
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sub reload_defaults { |
186
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my $self = shift; |
187
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my @config_args = (host => $self->host, gen => $self->generation); |
188
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my $config = custom_config(@config_args); |
189
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delete($$self{boardsize}); |
190
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my $physics = $config->config('physics', 'ttt'); |
191
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$$self{physics} = Physics->new($physics); |
192
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$config = custom_config(@config_args, physics => $self->physics->name); |
193
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$$self{dimensions} = $config->config('dimensions', 3); |
194
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$$self{popsize} = $config->config('popsize', 40); |
195
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$$self{tokens} = $config->config('tokens', 2000); |
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$$self{config} = $config; |
197
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$$self{boardsize} = $$self{physics}->board_size if defined $$self{physics}->board_size; |
198
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} |
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200
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201
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=head2 fight |
202
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203
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$population->fight(); |
204
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205
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Determines (through a series of fights) the basic fitness of each |
206
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critter in the population. The fight routine (see the "double_match" |
207
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method in Physics.pm) is called a bunch of times in parallel, and the |
208
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loser dies (is removed from the list). This is repeated until the total |
209
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population has been reduced to 25% of the "popsize" setting. |
210
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211
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=cut |
212
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213
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sub fight { |
214
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my $self = shift; |
215
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my $physics = $self->physics; |
216
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my $popsize = $self->popsize; |
217
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my $config = $self->config; |
218
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my $workers = $config->config("cpus", 1); |
219
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my @population = @{$self->blueprints}; |
220
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my %blueprints = map { $_->name => $_ } (@population); |
221
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$popsize = ceil($popsize / 4); |
222
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while(@population > $popsize) { |
223
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my (@winners, @livers, @fights); |
224
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while(@population) { |
225
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my $attacker = shift @population; |
226
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my $attacked = shift @population; |
227
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if(!defined($attacked)) { |
228
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push(@livers, $attacker); |
229
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} else { |
230
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push(@fights, [$attacker, $attacked]); |
231
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} |
232
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} |
233
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my @results = iterate_as_array( |
234
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{ workers => $workers }, |
235
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sub { |
236
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my ($index, $aref) = @_; |
237
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my ($attacker, $attacked) = @$aref; |
238
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my $score; |
239
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$score = $physics->double_match($config, $attacker, $attacked); |
240
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my $winner = $attacked; |
241
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$winner = $attacker if $score > -1; |
242
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return [$winner->name, $score]; |
243
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}, |
244
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\@fights); |
245
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foreach my $result (@results) { |
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my ($winner, $score) = @$result; |
247
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$winner = $blueprints{$winner}; |
248
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if($score) { |
249
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# they actually won |
250
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push(@winners, $winner); |
251
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} else { |
252
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# they merely tied |
253
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push(@livers, $winner); |
254
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} |
255
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} |
256
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@population = (@winners, @livers); |
257
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} |
258
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for(my $i = 0; $i < @population; $i++) { |
259
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$population[$i]->fitness(@population - $i); |
260
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} |
261
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$self->blueprints([@population]); |
262
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} |
263
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264
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265
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=head2 breed |
266
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267
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$population->breed(); |
268
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269
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Bring the population count back up to the "popsize" level, by a |
270
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process of sexual reproduction. The newly created critters will have |
271
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a combination of two previously existing ("winners") genetic makeup, |
272
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plus some random mutation. See the L and L |
273
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methods, below. There is also a one of 5 chance a critter will be |
274
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resized, see the L and L methods, below. |
275
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276
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=cut |
277
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278
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sub breed { |
279
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my $self = shift; |
280
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|
my $popsize = $self->popsize; |
281
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my $nd = $self->dimensions; |
282
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|
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|
|
my @population = @{$self->blueprints}; |
283
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|
my @probs = map { $$_{fitness} } (@population); |
284
|
|
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|
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|
|
while(@population < $popsize) { |
285
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|
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|
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|
|
my ($p1, $p2) = $self->pair(@probs); |
286
|
|
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|
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|
|
my $child1 = AI::Evolve::Befunge::Blueprint->new(code => $p1->code, dimensions => $nd); |
287
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|
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|
|
my $child2 = AI::Evolve::Befunge::Blueprint->new(code => $p2->code, dimensions => $nd, id => -1); |
288
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|
|
$child1 = $self->grow($child1); |
289
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|
|
$self->crossover($child1, $child2); |
290
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|
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|
$self->mutate($child1); |
291
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|
|
$child1 = $self->crop($child1); |
292
|
|
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|
|
push @population, $child1; |
293
|
|
|
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|
|
} |
294
|
|
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|
|
$self->blueprints([@population]); |
295
|
|
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|
|
} |
296
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|
|
297
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|
298
|
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|
|
=head2 migrate |
299
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|
|
300
|
|
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|
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|
|
$population->migrate(); |
301
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302
|
|
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|
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|
|
Send and receive critters to/from other populations. This requires an |
303
|
|
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|
|
external networking script to be running. |
304
|
|
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|
|
|
305
|
|
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|
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|
|
Exported critters are saved to a "migrate-$HOST/out" folder. The |
306
|
|
|
|
|
|
|
networking script should broadcast the contents of any files created |
307
|
|
|
|
|
|
|
in this directory, and remove the files afterwards. |
308
|
|
|
|
|
|
|
|
309
|
|
|
|
|
|
|
Imported critters are read from a "migrate-$HOST/in" folder. The |
310
|
|
|
|
|
|
|
files are removed after they have been read. The networking script |
311
|
|
|
|
|
|
|
should save any received critters to individual files in this folder. |
312
|
|
|
|
|
|
|
|
313
|
|
|
|
|
|
|
=cut |
314
|
|
|
|
|
|
|
|
315
|
|
|
|
|
|
|
sub migrate { |
316
|
|
|
|
|
|
|
my $self = shift; |
317
|
|
|
|
|
|
|
$self->migrate_export(); |
318
|
|
|
|
|
|
|
$self->migrate_import(); |
319
|
|
|
|
|
|
|
} |
320
|
|
|
|
|
|
|
|
321
|
|
|
|
|
|
|
|
322
|
|
|
|
|
|
|
=head2 save |
323
|
|
|
|
|
|
|
|
324
|
|
|
|
|
|
|
$population->save(); |
325
|
|
|
|
|
|
|
|
326
|
|
|
|
|
|
|
Write out the current population state. Savefiles are written to a |
327
|
|
|
|
|
|
|
"results-$HOST/" folder. Also calls L |
328
|
|
|
|
|
|
|
to keep the results directory relatively clean, see below for the |
329
|
|
|
|
|
|
|
description of that method. |
330
|
|
|
|
|
|
|
|
331
|
|
|
|
|
|
|
=cut |
332
|
|
|
|
|
|
|
|
333
|
|
|
|
|
|
|
sub save { |
334
|
|
|
|
|
|
|
my $self = shift; |
335
|
|
|
|
|
|
|
my $gen = $self->generation; |
336
|
|
|
|
|
|
|
my $pop = $self->blueprints; |
337
|
|
|
|
|
|
|
my $host = $self->host; |
338
|
|
|
|
|
|
|
my $results = "results-$host"; |
339
|
|
|
|
|
|
|
mkdir($results); |
340
|
|
|
|
|
|
|
my $fnbase = "$results/" . join('-', $host, $self->physics->name); |
341
|
|
|
|
|
|
|
my $fn = "$fnbase-$gen"; |
342
|
|
|
|
|
|
|
unlink("$fn.tmp"); |
343
|
|
|
|
|
|
|
my $savefile = IO::File->new(">$fn.tmp"); |
344
|
|
|
|
|
|
|
my $popid = new_popid(); |
345
|
|
|
|
|
|
|
$savefile->print("generation=$gen\n"); |
346
|
|
|
|
|
|
|
$savefile->print("popid=$popid\n"); |
347
|
|
|
|
|
|
|
foreach my $critter (@$pop) { |
348
|
|
|
|
|
|
|
$savefile->print($critter->as_string); |
349
|
|
|
|
|
|
|
} |
350
|
|
|
|
|
|
|
$savefile->close(); |
351
|
|
|
|
|
|
|
unlink($fn); |
352
|
|
|
|
|
|
|
rename("$fn.tmp",$fn); |
353
|
|
|
|
|
|
|
$self->cleanup_intermediate_savefiles(); |
354
|
|
|
|
|
|
|
} |
355
|
|
|
|
|
|
|
|
356
|
|
|
|
|
|
|
|
357
|
|
|
|
|
|
|
=head1 INTERNAL METHODS |
358
|
|
|
|
|
|
|
|
359
|
|
|
|
|
|
|
The APIs of the following methods may change at any time. |
360
|
|
|
|
|
|
|
|
361
|
|
|
|
|
|
|
|
362
|
|
|
|
|
|
|
=head2 mutate |
363
|
|
|
|
|
|
|
|
364
|
|
|
|
|
|
|
$population->mutate($blueprint); |
365
|
|
|
|
|
|
|
|
366
|
|
|
|
|
|
|
Overwrite a section of the blueprint's code with trash. The section |
367
|
|
|
|
|
|
|
size, location, and the trash are all randomly generated. |
368
|
|
|
|
|
|
|
|
369
|
|
|
|
|
|
|
=cut |
370
|
|
|
|
|
|
|
|
371
|
|
|
|
|
|
|
sub mutate { |
372
|
|
|
|
|
|
|
my ($self, $blueprint) = @_; |
373
|
|
|
|
|
|
|
my $code_size = $blueprint->size; |
374
|
|
|
|
|
|
|
my $code_density = $self->config->config('code_density', 70); |
375
|
|
|
|
|
|
|
my $base = Language::Befunge::Vector->new( |
376
|
|
|
|
|
|
|
map { int(rand($code_size->get_component($_))) } (0..$self->dimensions-1)); |
377
|
|
|
|
|
|
|
my $size = Language::Befunge::Vector->new( |
378
|
|
|
|
|
|
|
map { my $d = ($code_size->get_component($_)-1) - $base->get_component($_); |
379
|
|
|
|
|
|
|
int($d/(rand($d)+1)) } (0..$self->dimensions-1)); |
380
|
|
|
|
|
|
|
my $end = $base + $size; |
381
|
|
|
|
|
|
|
my $code = $blueprint->code; |
382
|
|
|
|
|
|
|
for(my $v = $base->copy(); defined($v); $v = $v->rasterize($base, $end)) { |
383
|
|
|
|
|
|
|
my $pos = 0; |
384
|
|
|
|
|
|
|
for my $d (0..$v->get_dims()-1) { |
385
|
|
|
|
|
|
|
$pos *= $code_size->get_component($d); |
386
|
|
|
|
|
|
|
$pos += $v->get_component($d); |
387
|
|
|
|
|
|
|
} |
388
|
|
|
|
|
|
|
vec($code,$pos,8) = ord($self->new_code_fragment(1,$code_density)); |
389
|
|
|
|
|
|
|
} |
390
|
|
|
|
|
|
|
$blueprint->code($code); |
391
|
|
|
|
|
|
|
delete($$blueprint{cache}); |
392
|
|
|
|
|
|
|
} |
393
|
|
|
|
|
|
|
|
394
|
|
|
|
|
|
|
|
395
|
|
|
|
|
|
|
=head2 crossover |
396
|
|
|
|
|
|
|
|
397
|
|
|
|
|
|
|
$population->crossover($blueprint1, $blueprint2); |
398
|
|
|
|
|
|
|
|
399
|
|
|
|
|
|
|
Swaps a random chunk of code in the first blueprint with the same |
400
|
|
|
|
|
|
|
section of the second blueprint. Both blueprints are modified. |
401
|
|
|
|
|
|
|
|
402
|
|
|
|
|
|
|
=cut |
403
|
|
|
|
|
|
|
|
404
|
|
|
|
|
|
|
sub crossover { |
405
|
|
|
|
|
|
|
my ($self, $chr1, $chr2) = @_; |
406
|
|
|
|
|
|
|
my $code_size = $chr1->size; |
407
|
|
|
|
|
|
|
my $base = Language::Befunge::Vector->new( |
408
|
|
|
|
|
|
|
map { int(rand($code_size->get_component($_))) } (0..$self->dimensions-1)); |
409
|
|
|
|
|
|
|
my $size = Language::Befunge::Vector->new( |
410
|
|
|
|
|
|
|
map { my $d = ($code_size->get_component($_)-1) - $base->get_component($_); |
411
|
|
|
|
|
|
|
int($d/(rand($d)+1)) } (0..$self->dimensions-1)); |
412
|
|
|
|
|
|
|
my $end = $base + $size; |
413
|
|
|
|
|
|
|
my $code1 = $chr1->code; |
414
|
|
|
|
|
|
|
my $code2 = $chr2->code; |
415
|
|
|
|
|
|
|
# upgrade code sizes if necessary |
416
|
|
|
|
|
|
|
$code1 .= ' 'x(length($code2)-length($code1)) |
417
|
|
|
|
|
|
|
if(length($code1) < length($code2)); |
418
|
|
|
|
|
|
|
$code2 .= ' 'x(length($code1)-length($code2)) |
419
|
|
|
|
|
|
|
if(length($code2) < length($code1)); |
420
|
|
|
|
|
|
|
for(my $v = $base->copy(); defined($v); $v = $v->rasterize($base, $end)) { |
421
|
|
|
|
|
|
|
my $pos = 0; |
422
|
|
|
|
|
|
|
for my $d (0..$v->get_dims()-1) { |
423
|
|
|
|
|
|
|
$pos *= $code_size->get_component($d); |
424
|
|
|
|
|
|
|
$pos += $v->get_component($d); |
425
|
|
|
|
|
|
|
} |
426
|
|
|
|
|
|
|
my $tmp = vec($code2,$pos,8); |
427
|
|
|
|
|
|
|
vec($code2,$pos,8) = vec($code1,$pos,8); |
428
|
|
|
|
|
|
|
vec($code1,$pos,8) = $tmp; |
429
|
|
|
|
|
|
|
} |
430
|
|
|
|
|
|
|
$chr1->code($code1); |
431
|
|
|
|
|
|
|
$chr2->code($code2); |
432
|
|
|
|
|
|
|
delete($$chr1{cache}); |
433
|
|
|
|
|
|
|
delete($$chr2{cache}); |
434
|
|
|
|
|
|
|
} |
435
|
|
|
|
|
|
|
|
436
|
|
|
|
|
|
|
|
437
|
|
|
|
|
|
|
=head2 crop |
438
|
|
|
|
|
|
|
|
439
|
|
|
|
|
|
|
$population->crop($blueprint); |
440
|
|
|
|
|
|
|
|
441
|
|
|
|
|
|
|
Possibly (1 in 10 chance) reduce the size of a blueprint. Each side |
442
|
|
|
|
|
|
|
of the hypercube shall have its length reduced by 1. The preserved |
443
|
|
|
|
|
|
|
section of the original code will be at a random offset (0 or 1 on each |
444
|
|
|
|
|
|
|
axis). |
445
|
|
|
|
|
|
|
|
446
|
|
|
|
|
|
|
=cut |
447
|
|
|
|
|
|
|
|
448
|
|
|
|
|
|
|
sub crop { |
449
|
|
|
|
|
|
|
my ($self, $chromosome) = @_; |
450
|
|
|
|
|
|
|
return $chromosome if int(rand(10)); |
451
|
|
|
|
|
|
|
my $nd = $chromosome->dims; |
452
|
|
|
|
|
|
|
my $old_size = $chromosome->size; |
453
|
|
|
|
|
|
|
return $chromosome if $old_size->get_component(0) < 4; |
454
|
|
|
|
|
|
|
my $new_base = Language::Befunge::Vector->new_zeroes($nd); |
455
|
|
|
|
|
|
|
my $old_base = $new_base->copy; |
456
|
|
|
|
|
|
|
my $ones = Language::Befunge::Vector->new(map { 1 } (1..$nd)); |
457
|
|
|
|
|
|
|
my $old_offset = Language::Befunge::Vector->new( |
458
|
|
|
|
|
|
|
map { int(rand()*2) } (1..$nd)); |
459
|
|
|
|
|
|
|
my $new_size = $old_size - $ones; |
460
|
|
|
|
|
|
|
my $old_end = $old_size - $ones; |
461
|
|
|
|
|
|
|
my $new_end = $new_size - $ones; |
462
|
|
|
|
|
|
|
my $length = 1; |
463
|
|
|
|
|
|
|
map { $length *= ($_) } ($new_size->get_all_components); |
464
|
|
|
|
|
|
|
my $new_code = ''; |
465
|
|
|
|
|
|
|
my $old_code = $chromosome->code(); |
466
|
|
|
|
|
|
|
my $vec = Language::Befunge::Storage::Generic::Vec->new($nd, Wrapping => undef); |
467
|
|
|
|
|
|
|
for(my $new_v = $new_base->copy(); defined($new_v); $new_v = $new_v->rasterize($new_base, $new_end)) { |
468
|
|
|
|
|
|
|
my $old_v = $new_v + $old_offset; |
469
|
|
|
|
|
|
|
my $old_offset = $vec->_offset($old_v, $new_base, $old_end); |
470
|
|
|
|
|
|
|
my $new_offset = $vec->_offset($new_v, $new_base, $new_end); |
471
|
|
|
|
|
|
|
$new_code .= substr($old_code, $old_offset, 1); |
472
|
|
|
|
|
|
|
} |
473
|
|
|
|
|
|
|
return AI::Evolve::Befunge::Blueprint->new(code => $new_code, dimensions => $nd); |
474
|
|
|
|
|
|
|
} |
475
|
|
|
|
|
|
|
|
476
|
|
|
|
|
|
|
|
477
|
|
|
|
|
|
|
=head2 grow |
478
|
|
|
|
|
|
|
|
479
|
|
|
|
|
|
|
$population->grow($blueprint); |
480
|
|
|
|
|
|
|
|
481
|
|
|
|
|
|
|
Possibly (1 in 10 chance) increase the size of a blueprint. Each side |
482
|
|
|
|
|
|
|
of the hypercube shall have its length increased by 1. The original |
483
|
|
|
|
|
|
|
code will begin at the origin, so that the same code executes first. |
484
|
|
|
|
|
|
|
|
485
|
|
|
|
|
|
|
=cut |
486
|
|
|
|
|
|
|
|
487
|
|
|
|
|
|
|
sub grow { |
488
|
|
|
|
|
|
|
my ($self, $chromosome) = @_; |
489
|
|
|
|
|
|
|
return $chromosome if int(rand(10)); |
490
|
|
|
|
|
|
|
my $nd = $chromosome->dims; |
491
|
|
|
|
|
|
|
my $old_size = $chromosome->size; |
492
|
|
|
|
|
|
|
my $old_base = Language::Befunge::Vector->new_zeroes($nd); |
493
|
|
|
|
|
|
|
my $new_base = $old_base->copy(); |
494
|
|
|
|
|
|
|
my $ones = Language::Befunge::Vector->new(map { 1 } (1..$nd)); |
495
|
|
|
|
|
|
|
my $new_size = $old_size + $ones; |
496
|
|
|
|
|
|
|
my $old_end = $old_size - $ones; |
497
|
|
|
|
|
|
|
my $new_end = $new_base + $new_size - $ones; |
498
|
|
|
|
|
|
|
my $length = 1; |
499
|
|
|
|
|
|
|
map { $length *= ($_) } ($new_size->get_all_components); |
500
|
|
|
|
|
|
|
return $chromosome if $length > $self->tokens; |
501
|
|
|
|
|
|
|
my $new_code = ' ' x $length; |
502
|
|
|
|
|
|
|
my $old_code = $chromosome->code(); |
503
|
|
|
|
|
|
|
my $vec = Language::Befunge::Storage::Generic::Vec->new($nd, Wrapping => undef); |
504
|
|
|
|
|
|
|
for(my $old_v = $old_base->copy(); defined($old_v); $old_v = $old_v->rasterize($old_base, $old_end)) { |
505
|
|
|
|
|
|
|
my $new_v = $old_v + $new_base; |
506
|
|
|
|
|
|
|
my $old_offset = $vec->_offset($old_v, $old_base, $old_end); |
507
|
|
|
|
|
|
|
my $new_offset = $vec->_offset($new_v, $new_base, $new_end); |
508
|
|
|
|
|
|
|
substr($new_code, $new_offset, 1) = substr($old_code, $old_offset, 1); |
509
|
|
|
|
|
|
|
} |
510
|
|
|
|
|
|
|
return AI::Evolve::Befunge::Blueprint->new(code => $new_code, dimensions => $nd); |
511
|
|
|
|
|
|
|
} |
512
|
|
|
|
|
|
|
|
513
|
|
|
|
|
|
|
|
514
|
|
|
|
|
|
|
=head2 cleanup_intermediate_savefiles |
515
|
|
|
|
|
|
|
|
516
|
|
|
|
|
|
|
$population->cleanup_intermediate_savefiles(); |
517
|
|
|
|
|
|
|
|
518
|
|
|
|
|
|
|
Keeps the results folder mostly clean. It preserves the milestone |
519
|
|
|
|
|
|
|
savefiles, and tosses the rest. For example, if the current |
520
|
|
|
|
|
|
|
generation is 4123, it would preserve only the following: |
521
|
|
|
|
|
|
|
|
522
|
|
|
|
|
|
|
savefile-1 |
523
|
|
|
|
|
|
|
savefile-10 |
524
|
|
|
|
|
|
|
savefile-100 |
525
|
|
|
|
|
|
|
savefile-1000 |
526
|
|
|
|
|
|
|
savefile-2000 |
527
|
|
|
|
|
|
|
savefile-3000 |
528
|
|
|
|
|
|
|
savefile-4000 |
529
|
|
|
|
|
|
|
savefile-4100 |
530
|
|
|
|
|
|
|
savefile-4110 |
531
|
|
|
|
|
|
|
savefile-4120 |
532
|
|
|
|
|
|
|
savefile-4121 |
533
|
|
|
|
|
|
|
savefile-4122 |
534
|
|
|
|
|
|
|
savefile-4123 |
535
|
|
|
|
|
|
|
|
536
|
|
|
|
|
|
|
This allows the savefiles to accumulate and allows access to some recent |
537
|
|
|
|
|
|
|
history, and yet use much less disk space than they would otherwise. |
538
|
|
|
|
|
|
|
|
539
|
|
|
|
|
|
|
=cut |
540
|
|
|
|
|
|
|
|
541
|
|
|
|
|
|
|
sub cleanup_intermediate_savefiles { |
542
|
|
|
|
|
|
|
my $self = shift; |
543
|
|
|
|
|
|
|
my $gen = $self->generation; |
544
|
|
|
|
|
|
|
my $physics = $self->physics; |
545
|
|
|
|
|
|
|
my $host = $self->host; |
546
|
|
|
|
|
|
|
my $results = "results-$host"; |
547
|
|
|
|
|
|
|
mkdir($results); |
548
|
|
|
|
|
|
|
my $fnbase = "$results/" . join('-', $host, $physics->name); |
549
|
|
|
|
|
|
|
return unless $gen; |
550
|
|
|
|
|
|
|
for(my $base = 1; !($gen % ($base*10)); $base *= 10) { |
551
|
|
|
|
|
|
|
my $start = $gen - ($base*10); |
552
|
|
|
|
|
|
|
if($base * 10 != $gen) { |
553
|
|
|
|
|
|
|
for(1..9) { |
554
|
|
|
|
|
|
|
my $delfn = "$fnbase-" . ($start+($_*$base)); |
555
|
|
|
|
|
|
|
unlink($delfn) if -f $delfn; |
556
|
|
|
|
|
|
|
} |
557
|
|
|
|
|
|
|
} |
558
|
|
|
|
|
|
|
} |
559
|
|
|
|
|
|
|
} |
560
|
|
|
|
|
|
|
|
561
|
|
|
|
|
|
|
|
562
|
|
|
|
|
|
|
=head2 migrate_export |
563
|
|
|
|
|
|
|
|
564
|
|
|
|
|
|
|
$population->migrate_export(); |
565
|
|
|
|
|
|
|
|
566
|
|
|
|
|
|
|
Possibly export some critters. if the result of rand(13) is greater |
567
|
|
|
|
|
|
|
than 10, than the value (minus 10) number of critters are written out |
568
|
|
|
|
|
|
|
to the migration network. |
569
|
|
|
|
|
|
|
|
570
|
|
|
|
|
|
|
=cut |
571
|
|
|
|
|
|
|
|
572
|
|
|
|
|
|
|
sub migrate_export { |
573
|
|
|
|
|
|
|
my ($self) = @_; |
574
|
|
|
|
|
|
|
$$self{migrate}->blocking(1); |
575
|
|
|
|
|
|
|
# export some critters |
576
|
|
|
|
|
|
|
for my $id (0..(rand(13)-10)) { |
577
|
|
|
|
|
|
|
my $cid = ${$self->blueprints}[$id]{id}; |
578
|
|
|
|
|
|
|
$$self{migrate}->print(${$self->blueprints}[$id]->as_string); |
579
|
|
|
|
|
|
|
debug("exporting critter $cid\n"); |
580
|
|
|
|
|
|
|
} |
581
|
|
|
|
|
|
|
} |
582
|
|
|
|
|
|
|
|
583
|
|
|
|
|
|
|
|
584
|
|
|
|
|
|
|
=head2 migrate_import |
585
|
|
|
|
|
|
|
|
586
|
|
|
|
|
|
|
$population->migrate_import(); |
587
|
|
|
|
|
|
|
|
588
|
|
|
|
|
|
|
Look on the migration network for incoming critters, and import some |
589
|
|
|
|
|
|
|
if we have room left. To prevent getting swamped, it will only allow |
590
|
|
|
|
|
|
|
a total of (Popsize*1.5) critters in the array at once. If the number |
591
|
|
|
|
|
|
|
of incoming migrations exceeds that, the remainder will be left in the |
592
|
|
|
|
|
|
|
Migrator receive queue to be handled the next time around. |
593
|
|
|
|
|
|
|
|
594
|
|
|
|
|
|
|
=cut |
595
|
|
|
|
|
|
|
|
596
|
|
|
|
|
|
|
sub migrate_import { |
597
|
|
|
|
|
|
|
my ($self) = @_; |
598
|
|
|
|
|
|
|
my $critter_limit = ($self->popsize * 1.5); |
599
|
|
|
|
|
|
|
my @new; |
600
|
|
|
|
|
|
|
my $select = IO::Select->new($$self{migrate}); |
601
|
|
|
|
|
|
|
if($select->can_read(0)) { |
602
|
|
|
|
|
|
|
my $data; |
603
|
|
|
|
|
|
|
$$self{migrate}->blocking(0); |
604
|
|
|
|
|
|
|
$$self{migrate}->sysread($data, 10000); |
605
|
|
|
|
|
|
|
my $in; |
606
|
|
|
|
|
|
|
while(((scalar @{$self->blueprints} + scalar @new) < $critter_limit) |
607
|
|
|
|
|
|
|
&& (($in = index($data, "\n")) > -1)) { |
608
|
|
|
|
|
|
|
my $line = substr($data, 0, $in+1, ''); |
609
|
|
|
|
|
|
|
debug("migrate: importing critter\n"); |
610
|
|
|
|
|
|
|
my $individual = |
611
|
|
|
|
|
|
|
AI::Evolve::Befunge::Blueprint->new_from_string($line); |
612
|
|
|
|
|
|
|
push(@new, $individual) if defined $individual; |
613
|
|
|
|
|
|
|
} |
614
|
|
|
|
|
|
|
} |
615
|
|
|
|
|
|
|
$self->blueprints([@{$self->blueprints}, @new]) |
616
|
|
|
|
|
|
|
if scalar @new; |
617
|
|
|
|
|
|
|
} |
618
|
|
|
|
|
|
|
|
619
|
|
|
|
|
|
|
|
620
|
|
|
|
|
|
|
=head2 new_code_fragment |
621
|
|
|
|
|
|
|
|
622
|
|
|
|
|
|
|
my $trash = $population->new_code_fragment($length, $density); |
623
|
|
|
|
|
|
|
|
624
|
|
|
|
|
|
|
Generate $length bytes of random Befunge code. The $density parameter |
625
|
|
|
|
|
|
|
controls the ratio of code to whitespace, and is given as a percentage. |
626
|
|
|
|
|
|
|
Density=0 will return all spaces; density=100 will return no spaces. |
627
|
|
|
|
|
|
|
|
628
|
|
|
|
|
|
|
=cut |
629
|
|
|
|
|
|
|
|
630
|
|
|
|
|
|
|
sub new_code_fragment { |
631
|
|
|
|
|
|
|
my ($self, $length, $density) = @_; |
632
|
|
|
|
|
|
|
my @safe = ('0'..'9', 'a'..'h', 'j'..'n', 'p'..'z', '{', '}', '`', '_', |
633
|
|
|
|
|
|
|
'!', '|', '?', '<', '>', '^', '[', ']', ';', '@', '#', '+', |
634
|
|
|
|
|
|
|
'/', '*', '%', '-', ':', '$', '\\' ,'"' ,"'"); |
635
|
|
|
|
|
|
|
|
636
|
|
|
|
|
|
|
my $usage = 'Usage: $population->new_code_fragment($length, $density);'; |
637
|
|
|
|
|
|
|
croak($usage) unless ref($self); |
638
|
|
|
|
|
|
|
croak($usage) unless defined($length); |
639
|
|
|
|
|
|
|
croak($usage) unless defined($density); |
640
|
|
|
|
|
|
|
my $physics = $self->physics; |
641
|
|
|
|
|
|
|
push(@safe, sort keys %{$$physics{commands}}) |
642
|
|
|
|
|
|
|
if exists $$physics{commands}; |
643
|
|
|
|
|
|
|
my $rv = ''; |
644
|
|
|
|
|
|
|
foreach my $i (1..$length) { |
645
|
|
|
|
|
|
|
my $chr = ' '; |
646
|
|
|
|
|
|
|
if(rand()*100 < $density) { |
647
|
|
|
|
|
|
|
$chr = $safe[int(rand()*(scalar @safe))]; |
648
|
|
|
|
|
|
|
} |
649
|
|
|
|
|
|
|
$rv .= $chr; |
650
|
|
|
|
|
|
|
} |
651
|
|
|
|
|
|
|
return $rv; |
652
|
|
|
|
|
|
|
} |
653
|
|
|
|
|
|
|
|
654
|
|
|
|
|
|
|
|
655
|
|
|
|
|
|
|
=head2 pair |
656
|
|
|
|
|
|
|
|
657
|
|
|
|
|
|
|
my ($c1, $c2) = $population->pair(map { 1 } (@population)); |
658
|
|
|
|
|
|
|
my ($c1, $c2) = $population->pair(map { $_->fitness } (@population)); |
659
|
|
|
|
|
|
|
|
660
|
|
|
|
|
|
|
Randomly select and return two blueprints from the blueprints array. |
661
|
|
|
|
|
|
|
Some care is taken to ensure that the two blueprints returned are not |
662
|
|
|
|
|
|
|
actually two copies of the same blueprint. |
663
|
|
|
|
|
|
|
|
664
|
|
|
|
|
|
|
The @fitness parameter is used to weight the selection process. There |
665
|
|
|
|
|
|
|
must be one number passed per entry in the blueprints array. If you |
666
|
|
|
|
|
|
|
pass a list of 1's, you will get an equal probability. If you pass |
667
|
|
|
|
|
|
|
the critter's fitness scores, the more fit critters have a higher |
668
|
|
|
|
|
|
|
chance of selection. |
669
|
|
|
|
|
|
|
|
670
|
|
|
|
|
|
|
=cut |
671
|
|
|
|
|
|
|
|
672
|
|
|
|
|
|
|
sub pair { |
673
|
|
|
|
|
|
|
my $self = shift; |
674
|
|
|
|
|
|
|
my @population = @{$self->blueprints}; |
675
|
|
|
|
|
|
|
my $popsize = scalar @population; |
676
|
|
|
|
|
|
|
my $matchwheel = Algorithm::Evolutionary::Wheel->new(@_); |
677
|
|
|
|
|
|
|
my $c1 = $matchwheel->spin(); |
678
|
|
|
|
|
|
|
my $c2 = $matchwheel->spin(); |
679
|
|
|
|
|
|
|
$c2++ if $c2 == $c1; |
680
|
|
|
|
|
|
|
$c2 = 0 if $c2 >= $popsize; |
681
|
|
|
|
|
|
|
$c1 = $population[$c1]; |
682
|
|
|
|
|
|
|
$c2 = $population[$c2]; |
683
|
|
|
|
|
|
|
return ($c1, $c2); |
684
|
|
|
|
|
|
|
} |
685
|
|
|
|
|
|
|
|
686
|
|
|
|
|
|
|
|
687
|
|
|
|
|
|
|
=head2 generation |
688
|
|
|
|
|
|
|
|
689
|
|
|
|
|
|
|
my $generation = $population->generation(); |
690
|
|
|
|
|
|
|
$population->generation(1000); |
691
|
|
|
|
|
|
|
|
692
|
|
|
|
|
|
|
Fetches or sets the population's generation number to the given value. |
693
|
|
|
|
|
|
|
The value should always be numeric. |
694
|
|
|
|
|
|
|
|
695
|
|
|
|
|
|
|
When set, as a side effect, rehashes the config file so that new |
696
|
|
|
|
|
|
|
generational overrides may take effect. |
697
|
|
|
|
|
|
|
|
698
|
|
|
|
|
|
|
=cut |
699
|
|
|
|
|
|
|
|
700
|
|
|
|
|
|
|
sub generation { |
701
|
|
|
|
|
|
|
my ($self, $gen) = @_; |
702
|
|
|
|
|
|
|
if(defined($gen)) { |
703
|
|
|
|
|
|
|
$$self{generation} = $gen; |
704
|
|
|
|
|
|
|
$self->reload_defaults(); |
705
|
|
|
|
|
|
|
} |
706
|
|
|
|
|
|
|
return $$self{generation}; |
707
|
|
|
|
|
|
|
} |
708
|
|
|
|
|
|
|
|
709
|
|
|
|
|
|
|
|
710
|
|
|
|
|
|
|
1; |