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package AI::Evolve::Befunge::Board; |
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36809
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use strict; |
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use warnings; |
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use Carp; |
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use AI::Evolve::Befunge::Util qw(code_print); |
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use AI::Evolve::Befunge::Critter; |
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use base 'Class::Accessor::Fast'; |
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__PACKAGE__->mk_accessors( qw{ size dimensions } ); |
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=head1 NAME |
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AI::Evolve::Befunge::Board - board game object |
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=head1 SYNOPSIS |
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my $board = AI::Evolve::Befunge::Board->new(Size => $vector); |
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$board->set_value($vector, $value); |
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$board->clear(); |
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=head1 DESCRIPTION |
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This module tracks board-game state for AI::Evolve::Befunge. It is only used |
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for board-game-style physics, like tic tac toe, othello, go, chess, etc. |
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Non-boardgame applications do not use a Board object. |
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=head1 CONSTRUCTOR |
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=head2 new |
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AI::Evolve::Befunge::Board->new(Size => $vector); |
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AI::Evolve::Befunge::Board->new(Size => $number, Dimensions => $number); |
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Creates a new Board object. You need to specify the board-size somehow, either |
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by providing a Language::Befunge::Vector object, or by specifying the size of |
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the side of a hypercube and the number of dimensions it exists in (2 is the |
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most likely number of dimensions). If the Size argument is numeric, the |
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Dimensions argument is required, and a size vector will be generated |
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internally. |
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=cut |
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# FIXME: fully vectorize this, and make this module dimensionality-independent |
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# (maybe just use another laheyspace for the storage object) |
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sub new { |
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my $self = bless({}, shift); |
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my %args = @_; |
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my $usage = "\nUsage: ...Board->new(Dimensions => 4, Size => 8) or ...Board->new(Size => \$vector)"; |
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croak($usage) unless exists $args{Size}; |
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if(ref($args{Size})) { |
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if(exists($args{Dimensions})) { |
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croak "Dimensions argument doesn't match the number of dimensions in the vector" |
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unless $args{Size}->get_dims() == $args{Dimensions}; |
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} else { |
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$args{Dimensions} = $args{Size}->get_dims(); |
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} |
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} else { |
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if(exists($args{Dimensions})) { |
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$args{Size} = Language::Befunge::Vector->new( |
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map { $args{Size} } (1..$args{Dimensions})); |
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} else { |
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croak "No Dimensions argument given, and Size isn't a vector"; |
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} |
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} |
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$$self{size} = $args{Size}; |
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$$self{dimensions} = $args{Dimensions}; |
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foreach my $dim (0..$$self{size}->get_dims()-1) { |
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croak("Size[$dim] must be at least 1!") |
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unless $$self{size}->get_component($dim) >= 1; |
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if($dim >= 2) { |
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croak("This module isn't smart enough to handle more than 2 dimensions yet") |
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unless $$self{size}->get_component($dim) == 1; |
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} |
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} |
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$$self{sizex} = $$self{size}->get_component(0); |
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$$self{sizey} = $$self{size}->get_component(1); |
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$$self{b} = []; |
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for(0..$$self{sizey}-1) { |
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push(@{$$self{b}}, [ map { 0 } (1..$$self{sizex})]); |
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} |
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return $self; |
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} |
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=head1 METHODS |
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=head2 clear |
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$board->clear(); |
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Clear the board - set all spaces to 0. |
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=cut |
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sub clear { |
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my $self = shift; |
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$$self{b} = []; |
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for(0..$$self{sizey}-1) { |
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push(@{$$self{b}}, [ map { 0 } (0..$$self{sizex}-1)]); |
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} |
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} |
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=head2 as_string |
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my $string = $board->as_string(); |
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Returns an ascii-art display of the current board state. The return value |
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looks like this (without indentation): |
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.ox |
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.x. |
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oxo |
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=cut |
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125
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sub as_string { |
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1
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my $self = shift; |
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my @char = ('.', 'x', 'o'); |
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my $code = join("\n", map { join('', map { $char[$_] } (@{$$self{b}[$_]}))} (0..$$self{sizey}-1)); |
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100
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380
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908
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return "$code\n"; |
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} |
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133
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=head2 as_binary_string |
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135
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my $binary = $board->as_binary_string(); |
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Returns an ascii-art display of the current board state. It looks the same as |
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->as_string(), above, except that the values it uses are binary values 0, 1, |
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and 2, rather than plaintext descriptive tokens. This is suitable for passing |
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to Language::Befunge::LaheySpace::Generic's ->store() method. |
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142
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=cut |
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144
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sub as_binary_string { |
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1
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1
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1
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my $self = shift; |
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my $code = join("\n", |
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1
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map { join('', map { chr($_) } (@{$$self{b}[$_]}))} (0..$$self{sizey}-1)); |
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148
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1
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return "$code\n"; |
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} |
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151
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152
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=head2 output |
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154
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$board->output(); |
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156
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Prints the return value of the ->as_string() method to the console, decorated |
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with row and column indexes. The output looks like this (without indentation): |
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012 |
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0 .ox |
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1 .x. |
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2 oxo |
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164
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=cut |
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166
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sub output { |
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2
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2
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1
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341635
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my $self = shift; |
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2
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10
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code_print($self->as_string(),$$self{sizex},$$self{sizey}); |
169
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} |
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171
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172
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=head2 fetch_value |
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$board->fetch_value($vector); |
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Returns the value of the board space specified by the vector argument. This |
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is typically a numeric value; 0 means the space is unoccupied, otherwise the |
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value is typically the player number who owns the space, or the piece-type (for |
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games which have multiple types of pieces), or whatever. |
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=cut |
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183
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sub fetch_value { |
184
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25869
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25869
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1
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47872
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my ($self, $v) = @_; |
185
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25869
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100
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76401
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croak("need a vector argument") unless ref($v) eq 'Language::Befunge::Vector'; |
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25868
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77985
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my ($x, $y, @overflow) = $v->get_all_components(); |
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25868
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100
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100
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152773
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croak "fetch_value: x value '$x' out of range!" if $x < 0 or $x >= $$self{sizex}; |
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25866
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100
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100
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128022
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croak "fetch_value: y value '$y' out of range!" if $y < 0 or $y >= $$self{sizey}; |
189
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25864
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129417
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return $$self{b}[$y][$x]; |
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} |
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192
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193
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=head2 set_value |
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195
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$board->fetch_value($vector, $value); |
196
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197
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Set the value of the board space specified by the vector argument. |
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199
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=cut |
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201
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sub set_value { |
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211
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my ($self, $v, $val) = @_; |
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178
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croak("need a vector argument") unless ref($v) eq 'Language::Befunge::Vector'; |
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196
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my ($x, $y, @overflow) = $v->get_all_components(); |
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100
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100
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365
|
croak "set_value: x value '$x' out of range!" if $x < 0 or $x >= $$self{sizex}; |
206
|
59
|
100
|
100
|
|
|
317
|
croak "set_value: y value '$y' out of range!" if $y < 0 or $y >= $$self{sizey}; |
207
|
57
|
100
|
|
|
|
137
|
croak "undef value!" unless defined $val; |
208
|
56
|
100
|
100
|
|
|
280
|
croak "data '$val' out of range!" unless $val >= 0 && $val < 3; |
209
|
54
|
|
|
|
|
312
|
$$self{b}[$y][$x] = $val; |
210
|
|
|
|
|
|
|
} |
211
|
|
|
|
|
|
|
|
212
|
|
|
|
|
|
|
|
213
|
|
|
|
|
|
|
=head2 copy |
214
|
|
|
|
|
|
|
|
215
|
|
|
|
|
|
|
my $new_board = $board->copy(); |
216
|
|
|
|
|
|
|
|
217
|
|
|
|
|
|
|
Create a new copy of the board. |
218
|
|
|
|
|
|
|
|
219
|
|
|
|
|
|
|
=cut |
220
|
|
|
|
|
|
|
|
221
|
|
|
|
|
|
|
sub copy { |
222
|
1
|
|
|
1
|
1
|
3
|
my ($self) = @_; |
223
|
1
|
|
|
|
|
7
|
my $new = ref($self)->new(Size => $$self{size}); |
224
|
1
|
|
|
|
|
8
|
my $min = Language::Befunge::Vector->new_zeroes($$self{dimensions}); |
225
|
1
|
|
|
|
|
6
|
my $max = Language::Befunge::Vector->new(map { $_ - 1 } ($$self{size}->get_all_components)); |
|
2
|
|
|
|
|
9
|
|
226
|
1
|
|
|
|
|
10
|
for(my $this = $min->copy; defined $this; $this = $this->rasterize($min,$max)) { |
227
|
25
|
|
|
|
|
55
|
$new->set_value($this,$self->fetch_value($this)); |
228
|
|
|
|
|
|
|
} |
229
|
1
|
|
|
|
|
4
|
return $new; |
230
|
|
|
|
|
|
|
} |
231
|
|
|
|
|
|
|
|
232
|
|
|
|
|
|
|
1; |